03.02.2018, 23:45
Well, all you need to do is create a collision object in colandreas at your moveobject position do the raycast then delete the object pretty easy.
You only need to update anything when you need to do checks.
https://github.com/Pottus/ColAndreas...a_createobject
You only need to update anything when you need to do checks.
https://github.com/Pottus/ColAndreas...a_createobject