28.01.2018, 15:45
Just some solutions that you can apply here is that
1: kick players if they are using a known proxy with the help of GeoIP
2: once these bots are joining, and they join real quick, so why not have a condition that if there are say 5 joins in lets say a second, the server enters a joinfreeze for a few seconds ( say 10 seconds or maybe 30 seconds) where no one is allowed to join
1: kick players if they are using a known proxy with the help of GeoIP
2: once these bots are joining, and they join real quick, so why not have a condition that if there are say 5 joins in lets say a second, the server enters a joinfreeze for a few seconds ( say 10 seconds or maybe 30 seconds) where no one is allowed to join