28.01.2018, 12:16
Quote:
|
I didn't realize you could do this.
Код:
enum _:E_TYPE_SEARCH(<<= 1)
{
SEARCH_TYPE_DYNAMIC = 1,
SEARCH_TYPE_STATIC,
SEARCH_TYPE_ALL = SEARCH_TYPE_DYNAMIC | SEARCH_TYPE_STATIC
}
Код:
I was looking at a few things here and this doesn't make sense to me.
if(type & SEARCH_TYPE_STATIC)
{
foreach(new i : Static_Actors)
{
if(!IsPlayerInRangeOfPoint(playerid, range, Static_Actors[i][eapPosX], Static_Actors[i][eapPosY], Static_Actors[i][eapPosZ]))
continue;
if(actorid != INVALID_ACTOR_ID)
return MULTIPLE_TARGET_FOUND;
actorid = i;
}
}
|
- That's right. I added a parameter which allow the player to return MULTIPLE_TARGET_FOUND or the first actor in range.


