Checkpoint (for a team)
#4

If you use SetPlayerTeam, team damage is disabled...

Best to use a TeamID on the enum for the players, and simply go through each player with foreach checking for the team, and sending the message that way.
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Messages In This Thread
Checkpoint (for a team) - by Astonish - 27.01.2018, 11:02
Re: Checkpoint (for a team) - by Sting. - 27.01.2018, 11:07
Re: Checkpoint (for a team) - by Astonish - 27.01.2018, 11:12
Re: Checkpoint (for a team) - by Sew_Sumi - 27.01.2018, 12:10
Re: Checkpoint (for a team) - by jasperschellekens - 27.01.2018, 13:07
Re: Checkpoint (for a team) - by Astonish - 28.01.2018, 09:27
Re: Checkpoint (for a team) - by iSteve - 28.01.2018, 09:32
Re: Checkpoint (for a team) - by Astonish - 28.01.2018, 10:32
Re: Checkpoint (for a team) - by JesterlJoker - 28.01.2018, 10:34
Re: Checkpoint (for a team) - by Astonish - 28.01.2018, 10:41

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