How to make a diff interior each house/business?
#8

It didn't work
Quote:

COMMAND:enter(playerid, params[])
{
// Setup local variables
new HouseID, IntID;

// If a player hasn't logged in properly, he cannot use this command
if (IsPlayerLoggedIn(playerid) == 0) return 0;

// Check if the player isn't inside a vehicle (the player must be on foot to use this command)
if (GetPlayerVehicleSeat(playerid) == -1)
{
// Loop through all houses
for (HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
{
// Check if the house exists
if (IsValidDynamicPickup(AHouseData[HouseID][PickupID]))
{
// Check if the player is in range of the house-pickup
if (IsPlayerInRangeOfPoint(playerid, 2.5, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
{
// Check if the house is closed to the public
if (AHouseData[HouseID][HouseOpened] == false)
{
// The house isn't open to the public, so keep anyone out who isn't the owner of the house
if (House_PlayerIsOwner(playerid, HouseID) == 0)
{
// Let the player know that this house isn't open to the public and he can't enter it
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}This house isn't open to the public, you can't enter it");
return 1;
}
}

// The house is open to the public, or the player trying to enter is the owner, so let the player inside the house

// Get the interior to put the player in
IntID = AHouseData[HouseID][HouseLevel]; // Get the level of the house

// Set the worldid so other players cannot see him anymore (but allow all players in the same house to see eachother)
new randomworld = random(300);
randomworld += playerid;
SetPlayerVirtualWorld(playerid, randomworld);
// Set the player inside the interior of the house
SetPlayerInterior(playerid, AHouseInteriors[IntID][InteriorID]);
// Set the position of the player at the spawn-location of the house's interior
SetPlayerPos(playerid, AHouseInteriors[IntID][IntX], AHouseInteriors[IntID][IntY], AHouseInteriors[IntID][IntZ]);
// Also set a tracking-variable to enable /housemenu to track in which house the player is
pInfo[playerid][CurrentHouse] = HouseID;
// Also let the player know he can use /housemenu to upgrade/exit his house
SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}Use {FFFF00}/housemenu{00FF00} to change options for your house");

// Exit the function
return 1;
}
}
}
}

// If no house was in range, allow other script to use this command too (business-script for example)
return 0;
}

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