[FilterScript] Dynamic Fire-Bin System by Weponz - Great for Survival Servers!
#9

Quote:
Originally Posted by Pottus
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Seems to be very redundant to me, now I would like to suggest a useful direction for you to take. You should make this script capable of defining multi-object entities that you can place anywhere with some useful callbacks.

Code:
forward OnPlayerApproachEntity(playerid, entityid);
forward OnPlayerDepartEntity(playerid, entityid);
forward OnPlayerTouchEntity(playerid, entityid);
forward OnPlayerActivateEntity(playerid, entityid);
I can't back down from my stance that there is potential but currently this script is bullshit because it falls short of any real usefulness.

Prove me otherwise, your reply does not convince me of anything in fact all you have done is told me what I already know. What I already know is what this script does which is bullshit nothing more than a specific action when there is a much broader frontier to cover.

Don't be discouraged by my frankness I'm telling you how it is, I don't hate you, I don't want to put you down and I don't want you to feel that your efforts are wasted. Lets just face it that if I say there is a problem here I know what I am talking about and if you don't want to believe that then that is it's own problem all on it's own.
Calm your farm cowboy it's a "firebin" creation command not a "perform ridiculous results to your satisfaction" command (which is irrelevant to the whole point of this script). It is a simple(and tell me not efficient) way to "create firebins in-game" and nothing else.
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