24.01.2018, 02:15
Virtual worlds (IIRC) can not be changed client side and there are no triggers that change them (e.g: the yellow markers if enabled, they only change interior ID).
That said, you can hook SetPlayerVirtualWorld and call this directly with essentially no negative performance impact already.
That said, you can hook SetPlayerVirtualWorld and call this directly with essentially no negative performance impact already.