19.01.2018, 16:05
it's not bugged, you're just doing something wrong, are you sure that you're even getting a response out of the dialogue? make sure that:
1- You can't have 2 dialogs with the same ID, Ex: Bad>
#define DIALOG_CLASS 250
#define DIALOG_WEAPONS 250
Should be:
#define DIALOG_CLASS 251 // or any other different number
#define DIALOG_WEAPONS 250
good^ , ALSO, you must return 0; at the end of OnDialogueResponse.
Follow that procedure ^ if you don't get a response out of the dialogue.
1- You can't have 2 dialogs with the same ID, Ex: Bad>
#define DIALOG_CLASS 250
#define DIALOG_WEAPONS 250
Should be:
#define DIALOG_CLASS 251 // or any other different number
#define DIALOG_WEAPONS 250
good^ , ALSO, you must return 0; at the end of OnDialogueResponse.
Follow that procedure ^ if you don't get a response out of the dialogue.