Quote:
Originally Posted by Infra
Try that:
pawn Code:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { if (hittype == BULLET_HIT_TYPE_VEHICLE) return false; return true; }
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Doesn't that
make sure no vehicle is damaged though?
I need the opposite, I need the vehicles to do take damage from bullets