GTA: UG SA-MP adaption
#1

GTA: Underground SA-MP adaption


As some of you may heard, we are working on a SA-MP adaption for a project which aims to combine the 3d era universe. This means that the VC and LC map are accessable to the player without replacing existing content.

Brief list of current features

Weapons
We don't have any plans for multiplayer-specific weapons, but we do have about 300+ weapons, once again a handful of custom weapons, each uses its own stats (and soon, sound effects) and is mostly done from scratch. The rest are conversions from other 3d era games, once again the weapon stats and sounds have been ported over too.

Pedestrians
UG adds 1300+ additional peds, including all of the VC, III, VCS (which use a ped color feature similar to the vehicle color feature SA uses by default), LCS, Bully, Manhunt I/II, and a bunch of custom peds for custom map areas + a handful of peds specifically designed to be used by server developers, like racing peds, zombie peds, additional emergency service peds, and so on.

Vehicles
As for vehicles, these are re-styled to fit in with the game's original style, meaning they will look like they were actually made by R*. A bunch of them haven't been re-styled yet, but most of them are. This also includes a handful of custom vehicles (including multiplayer-specific vehicles like F1 cars, a handful of emergency service vehicles) and those from their respective games.

Maps
Maps-wise, we currently offer Liberty City, Vice City, Bullworth, Carcer City (the setting of Manhunt, the original game only has small sections of the full city which we are combining into a full city based on a rust belt city like Detroit), Cottonmouth (the setting of Manhunt II, we also plan on combining this into a city and is most likely based on New Orleans and will be located close to VC), and the custom cities Mainland Liberty (an unfinished Chicago parody), Dunsfold (a military base in the middle of the ocean inspired by Pearl Harbour), and much more to come.

A few custom maps specifically made for this SA-MP adaption have been added, this includes the unfinished/leftover GTA: III multiplayer levels, and possibly a bunch of interiors from VCS/LCS.

For more information, please visit the GTAF board.

I personally feel like Kalcor simply does not have the time (and perhaps motivation) to work on this project anymore as updates have become quite rare. The adaption itself currently supports added vehicles, peds, and weapons (to an extent) and we have plans to ship a server-side file archive containing singleplayer data for validation purposes (e.g handling data) but also up-to-date vehicle/weapon/ped info such as the valid IDs, names, and statistics.

So what do you people think? Kalcor already gave us permission to develop the adaption and I'm interested in what the SA-MP playerbase thinks.
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Messages In This Thread
GTA: UG SA-MP adaption - by dkluin - 16.01.2018, 09:55
Re: GTA: UG SA-MP adaption - by N0FeaR - 16.01.2018, 10:22
Re: GTA: UG SA-MP adaption - by Zeth - 16.01.2018, 10:56
Re: GTA: UG SA-MP adaption - by dkluin - 16.01.2018, 11:13
Re: GTA: UG SA-MP adaption - by YouHack - 16.01.2018, 13:21
Re: GTA: UG SA-MP adaption - by Zeth - 16.01.2018, 13:21
Re: GTA: UG SA-MP adaption - by RIDE2DAY - 16.01.2018, 13:24
Re: GTA: UG SA-MP adaption - by TwisT3R - 16.01.2018, 14:23
Re: GTA: UG SA-MP adaption - by dkluin - 16.01.2018, 15:17
Re: GTA: UG SA-MP adaption - by ExTaZZ69 - 16.01.2018, 15:41
Re: GTA: UG SA-MP adaption - by Type-R - 16.01.2018, 15:47
Re: GTA: UG SA-MP adaption - by redreaper666 - 16.01.2018, 15:54
Re: GTA: UG SA-MP adaption - by dkluin - 16.01.2018, 15:59
Re: GTA: UG SA-MP adaption - by Zeth - 16.01.2018, 16:08
Re: GTA: UG SA-MP adaption - by ~Error - 16.01.2018, 16:09
Re: GTA: UG SA-MP adaption - by dkluin - 16.01.2018, 17:13
Re: GTA: UG SA-MP adaption - by GRiMMREAPER - 16.01.2018, 21:22
Re: GTA: UG SA-MP adaption - by Type-R - 17.01.2018, 02:44
Re: GTA: UG SA-MP adaption - by denisprasnicki - 17.01.2018, 10:30
Re: GTA: UG SA-MP adaption - by dkluin - 21.01.2018, 16:12
Re: GTA: UG SA-MP adaption - by LennyH - 21.01.2018, 19:11
Re: GTA: UG SA-MP adaption - by ad@m - 21.01.2018, 22:22
Re: GTA: UG SA-MP adaption - by dkluin - 22.01.2018, 14:25
Re: GTA: UG SA-MP adaption - by TwisT3R - 22.01.2018, 21:58
Re: GTA: UG SA-MP adaption - by reemyrobby - 23.01.2018, 13:39
Re: GTA: UG SA-MP adaption - by Rudy_ - 23.01.2018, 16:04
Re: GTA: UG SA-MP adaption - by Abagail - 23.01.2018, 19:32
Re: GTA: UG SA-MP adaption - by dkluin - 24.01.2018, 08:01
Re: GTA: UG SA-MP adaption - by XMan98 - 24.01.2018, 08:18
Re: GTA: UG SA-MP adaption - by Roozevelt - 24.01.2018, 12:42
Re: GTA: UG SA-MP adaption - by sleejay - 31.01.2018, 08:31
Re: GTA: UG SA-MP adaption - by dkluin - 31.01.2018, 08:54
Re: GTA: UG SA-MP adaption - by DeitY - 31.01.2018, 16:54
Re: GTA: UG SA-MP adaption - by Astralis - 31.01.2018, 19:39
Re: GTA: UG SA-MP adaption - by Treyvan - 09.02.2018, 07:42
Re: GTA: UG SA-MP adaption - by Coraxx - 09.02.2018, 08:23

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