Quote:
Originally Posted by ATomas
The clearer the idea is to get the object out of use. Use the virtual world and download the object just before the show it. So when the client connects to the server, no objects will be downloaded. Download them when player put to virtual world.
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Good idea, and if someone have object, which are on cars, or in someting other in global word, he can have in VW these objects and set this VW after first connection.