Timer advice
#2

Hello,

1.) I'll refer to a great tutorial from ****** at this point, check it out: https://sampforum.blast.hk/showthread.php?tid=643553

2.) In theory, you could get a custom door object to move the way it does in SP. It's really impractical in reality, though. Have you tried just applying the animation and having the player walk through a door to see if the player actually collides with the door during the animation? In that case, you would not have to bother about the door's movement. It's really up to you to play around with this and see what might work and what not.
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Timer advice - by m4karow - 14.01.2018, 16:02
Re: Timer advice - by Manyula - 14.01.2018, 21:03

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