Posts: 3,004
Threads: 12
Joined: May 2011
Quote:
Originally Posted by ATomas
The clearer the idea is to get the object out of use. Use the virtual world and download the object just before the show it. So when the client connects to the server, no objects will be downloaded. Download them when player put to virtual world.
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This is actually not a bad idea, because many times we may download objects that we may never encounter during our gameplay, so why wait and download them?