14.01.2018, 12:58
Quote:
Where do you even save the pRegistered value in the script? I don't see the code.
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Код:
// ---------------------------- [ SA:MP Defines ] ----------------------------// #include <a_samp> #include <izcmd> #include <streamer> #include <sscanf2> #include <YSI\y_ini> #include <a_mysql> #include <foreach> // ---------------------------- [ Registration ] -----------------------------// #define DIALOG_REGISTER 1 #define DIALOG_LOGIN 2 #define DIALOG_SUCCESS_1 3 #define DIALOG_SUCCESS_2 4 // ------------------------------ [ User Path ] ------------------------------// #define PATH "/Users/%s.ini" // -------------------------------- [ Colors ] -------------------------------// #define COL_WHITE "{FFFFFF}" #define COL_BLACK "{000000}" #define COL_LIGHTRED "{FF6161}" #define COL_RED "{FF0000}" #define COL_DARKRED "{870000}" #define COL_LIGHTGREEN "{00F22C}" #define COL_GREEN "{0BD400}" #define COL_DARKGREEN "{007516}" #define COL_LIGHTBLUE "{00FFFF}" #define COL_BLUE "{004CF0}" #define COL_DARKBLUE "{002F94}" #define COL_ORANGE "{DE8D00}" // ----------------------------- [ Player Info. ] ----------------------------// enum pInfo { pPass, pRegistered, pCash, pAdmin, pVip, pKills, pDeaths } new PlayerInfo[MAX_PLAYERS][pInfo]; // ---------------------------- [ Y_INI Defines ] ----------------------------// forward LoadUser_data(playerid,name[],value[]); public LoadUser_data(playerid,name[],value[]) { INI_Int("Password",PlayerInfo[playerid][pPass]); INI_Int("Registered",PlayerInfo[playerid][pRegistered]); INI_Int("Cash",PlayerInfo[playerid][pCash]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Int("Vip",PlayerInfo[playerid][pVip]); INI_Int("Kills",PlayerInfo[playerid][pKills]); INI_Int("Deaths",PlayerInfo[playerid][pDeaths]); return 1; } // ------------------------------ [ Stocking ] -------------------------------// stock UserPath(playerid) { new string[128],playername[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); format(string,sizeof(string),PATH,playername); return string; } // ----------------------------- [ Encryption ] ------------------------------// stock udb_hash(buf[]) { new length=strlen(buf); new s1 = 1; new s2 = 0; new n; for (n=0; n<length; n++) { s1 = (s1 + buf[n]) % 65521; s2 = (s2 + s1) % 65521; } return (s2 << 16) + s1; } // ---------------------------- [ SA:MP Defines ] ----------------------------// new PlayerText:TDEditor_PTD[MAX_PLAYERS][128]; // ------------------------------ [ Gamemode ] -------------------------------// public OnGameModeInit() { SetGameModeText("PC-RP v2.1"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // ------------------------------- [ Mappings ] ------------------------------// //----------------------------------------------------------------------------// return 1; } public OnGameModeExit() { return 1; } forward SkipSpawn(playerid); public OnPlayerRequestClass(playerid) { TogglePlayerSpectating(playerid, true); SetTimerEx("SkipSpawn",1,0,"i",playerid); return 1; } public SkipSpawn(playerid) { TogglePlayerControllable(playerid, 0); if(PlayerInfo[playerid][pRegistered] == 0) { SetTimerEx("OnPlayerInTutorial",5000,0,"ii",playerid,1); } else { SpawnPlayer(playerid); } return 1; } forward OnPlayerInTutorial(playerid,step); public OnPlayerInTutorial(playerid,step) { switch(step) { case 1: { //2nd message SendClientMessage(playerid,-1,"here the text 1"); SetTimerEx("OnPlayerInTutorial",5000,0,"ii",playerid,2); return 1; } case 2: { //3rd message SendClientMessage(playerid,-1,"here the text 2"); SetTimerEx("OnPlayerInTutorial",5000,0,"ii",playerid,3); return 1; } case 3: { //4th message SendClientMessage(playerid,-1,"here the text 3"); SetTimerEx("OnPlayerInTutorial",5000,0,"ii",playerid,4); return 1; } case 4: { //last tutorial step SendClientMessage(playerid,-1,"here the text 4"); SetTimerEx("OnPlayerInTutorial",5000,0,"ii",playerid,5); return 1; } case 5: { SendClientMessage(playerid,-1,"fin"); SpawnPlayer(playerid); TogglePlayerControllable(playerid, 1); TogglePlayerSpectating(playerid, false); PlayerInfo[playerid][pRegistered] = 1; return 1; } } return 1; } public OnPlayerConnect(playerid) { // ------------------------------- [ Mappings ] ------------------------------// /*CreateVehicle(407, 2204.8120, -85.2808, 26.6279, 270.0000, -1, -1, 100); CreateVehicle(407, 2204.8120, -76.4522, 26.6279, 270.0000, -1, -1, 100); CreateVehicle(407, 2204.8120, -67.6462, 26.6279, 270.0000, -1, -1, 100); CreateVehicle(544, 2208.2239, -59.3425, 26.6279, 270.0000, -1, -1, 100); CreateVehicle(544, 2208.2239, -50.7004, 26.6279, 270.0000, -1, -1, 100); CreateVehicle(544, 2208.2239, -42.2208, 26.6279, 270.0000, -1, -1, 100); CreateVehicle(416, 2260.4158, -130.6126, 27.0190, 90.0000, -1, -1, 100); CreateVehicle(416, 2259.9192, -118.5463, 27.0190, 90.0000, -1, -1, 100); CreateVehicle(416, 2259.7764, -142.0048, 27.0190, 90.0000, -1, -1, 100); CreateVehicle(416, 2236.6218, -139.8172, 27.0190, 0.0000, -1, -1, 100); CreateVehicle(462, 2241.0955, -142.0227, 26.2670, 0.0000, -1, -1, 100); CreateVehicle(462, 2244.6165, -142.0850, 26.2670, 0.0000, -1, -1, 100); CreateVehicle(462, 2248.3071, -141.9344, 26.2670, 0.0000, -1, -1, 100); CreateVehicle(505, 2236.6313, -130.3145, 26.8877, 0.0000, -1, -1, 100); CreateVehicle(505, 2236.6313, -122.5209, 26.8877, 0.0000, -1, -1, 100); CreateVehicle(595, 2247.8994, -165.1293, 0.6979, 81.0000, -1, -1, 100); CreateVehicle(595, 2251.1526, -182.4819, 0.6979, 81.0000, -1, -1, 100); CreateVehicle(472, 2261.0720, -209.8478, 1.2051, 120.9000, -1, -1, 100); CreateVehicle(472, 2264.5000, -216.8592, 1.2051, 96.4200, -1, -1, 100); CreateVehicle(472, 2265.1516, -224.8332, 1.2051, 96.4200, -1, -1, 100); CreateVehicle(472, 2265.2703, -232.9176, 1.2051, 77.7000, -1, -1, 100); CreateVehicle(417, 2302.2451, -167.5572, 41.7483, -92.1000, -1, -1, 100); CreateVehicle(416, 2283.0078, -110.2178, 27.0190, 0.0000, -1, -1, 100); CreateVehicle(416, 2328.3137, -110.5860, 27.0190, 0.0000, -1, -1, 100); CreateVehicle(468, 2152.5635, -102.2332, 2.2569, 94.0801, -1, -1, 100); CreateVehicle(505, 2236.6313, -114.5368, 26.8877, 0.0000, -1, -1, 100); CreateVehicle(463, 2451.6877, 84.0008, 26.0703, 0.0000, -1, -1, 100); CreateVehicle(463, 2449.1438, 83.9921, 26.0703, 0.0000, -1, -1, 100); CreateVehicle(463, 2443.6619, 83.8100, 26.0703, 0.0000, -1, -1, 100); CreateVehicle(466, 2426.4153, 85.6691, 26.3171, 0.0000, -1, -1, 100);*/ //----------------------------------------------------------------------------// // ------------------------------ [ Textdraws ] ------------------------------// // • Login Screen • // TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, -13.749957, -0.814864, "__~n~~n~~n~~n~~n~~n~~n~"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.400000, 1.600000); PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 656.000000, 0.000000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -49665); PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1); PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 140); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], -1995243265); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0); TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 240.416687, 12.666644, "Palomino_Creek"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.576249, 3.129621); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -8716033); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 1); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], -16776961); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0); TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 352.083312, 29.259273, "Roleplay~n~"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 1.018749, 2.901479); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1946156801); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 1); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 13303807); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0); TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 333.000000, 42.000000, "]"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.400000, 1.600000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -11534081); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0); TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 314.598876, 42.000000, "]"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.400000, 1.600000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -11534081); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0); TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 295.597717, 42.000000, "]"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.400000, 1.600000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -11534081); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0); TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 274.796447, 42.000000, "]"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.400000, 1.600000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -11534081); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0); TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 253.295135, 42.000000, "]"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.400000, 1.600000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -11534081); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0); TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 233.193908, 42.000000, "]"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.400000, 1.600000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -11534081); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0); TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 224.000000, 70.000000, "By_roleplayers_for_roleplayers"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.457915, 1.356297); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 1); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 2046820607); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 3); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0); TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 236.000000, 8.000000, "v.2.1"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.243332, 0.915555); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0); TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, -13.267527, 320.074066, "__~n~~n~~n~~n~~n~~n~"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.400000, 1.600000); PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 684.000000, 0.000000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1); PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][11], 1); PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][11], 145); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0); TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, -14.583337, 315.481445, "_"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.400000, 1.600000); PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 675.000000, 0.000000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1); PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][12], 1); PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][12], 255); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 1); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0); TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 249.000000, 318.000000, "PC-RP_-_Message_of_the_day"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.307915, 1.014073); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0); TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 268.833221, 334.037048, "Welcome_roleplayers!_"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.278749, 1.086667); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], 16777215); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0); TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 148.000000, 350.000000, "A_few_quick_reminders_for_everyone_playing_here_-"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.213750, 0.884443); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0); TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 148.199951, 361.799987, "1_-_Enjoy!_Seriously!"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.213332, 1.008888); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], 8388863); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0); TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 147.000000, 372.000000, "2_-_/report_-"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.234583, 1.071112); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -2147483393); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0); TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 213.100555, 371.800659, "anyone_who_you_think_is_breaking_rules_or_cheating."); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.202500, 0.936295); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0); TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 147.399963, 382.400695, "3_-_/help_-"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.203333, 1.034816); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -65281); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0); TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 147.499908, 393.300018, "4_-_/rules_-_"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.203333, 1.034816); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], -1523963137); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0); TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 193.000000, 382.000000, "to_see_a_full_list_of_the_available_commands."); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.202500, 0.936295); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0); TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 198.100311, 392.700653, "to_see_a_full_list_of_the_server_rules."); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.202500, 0.936295); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0); TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 526.517028, 360.318511, "www.pc-rp.net"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.283333, 1.294072); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 2); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 2); TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 33.749969, 342.963043, "discord"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.206666, 1.076296); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][25], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0); TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 29.166639, 362.860137, "********"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.206666, 1.076296); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][26], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0); TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 32.916633, 386.086730, "*******"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.206666, 1.076296); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][27], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0); TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 290.000000, 190.000000, ""); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.400000, 1.600000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][28], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0); TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 22.215541, 342.840698, "]"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.279583, 1.117778); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], 16777215); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][29], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0); TDEditor_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 71.614974, 342.840698, "]"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][30], 0.279583, 1.117778); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][30], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][30], 16777215); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][30], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][30], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][30], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][30], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0); TDEditor_PTD[playerid][31] = CreatePlayerTextDraw(playerid, 75.114921, 362.441894, "]"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][31], 0.279583, 1.117778); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][31], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][31], 16777215); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][31], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][31], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][31], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][31], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0); TDEditor_PTD[playerid][32] = CreatePlayerTextDraw(playerid, 17.715524, 362.441894, "]"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][32], 0.279583, 1.117778); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][32], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][32], 16777215); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][32], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][32], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][32], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][32], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0); TDEditor_PTD[playerid][33] = CreatePlayerTextDraw(playerid, 21.882186, 386.279510, "]"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][33], 0.279583, 1.117778); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][33], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][33], 16777215); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][33], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][33], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][33], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][33], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0); TDEditor_PTD[playerid][34] = CreatePlayerTextDraw(playerid, 70.215492, 385.760986, "]"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][34], 0.279583, 1.117778); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][34], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][34], 16777215); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][34], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][34], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][34], 0); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][34], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0); // • Streaming Objects • // TDEditor_PTD[playerid][35] = CreatePlayerTextDraw(playerid, 188.333267, 172.370285, "__~n~~n~~n~~n~~n~"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][35], 0.400000, 1.600000); PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][35], 439.000000, 0.000000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][35], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][35], -1); PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][35], 1); PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][35], 104); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][35], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][35], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][35], 1); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][35], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0); TDEditor_PTD[playerid][36] = CreatePlayerTextDraw(playerid, 188.333297, 167.185134, "_"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][36], 0.554583, 1.703703); PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][36], 439.000000, 0.000000); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][36], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][36], -1); PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][36], 1); PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][36], 255); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][36], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][36], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][36], 1); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][36], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0); TDEditor_PTD[playerid][37] = CreatePlayerTextDraw(playerid, 202.950378, 168.740692, "Palomino_Creek_Roleplay_-_loading"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][37], 0.283750, 1.169630); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][37], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][37], 0xD66B00FF); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][37], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][37], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][37], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][37], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][37], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][37], 0); TDEditor_PTD[playerid][38] = CreatePlayerTextDraw(playerid, 213.333358, 197.777770, "Please_wait_a_brief_moment_as_"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][38], 0.293333, 0.982963); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][38], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][38], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][38], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][38], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][38], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][38], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][38], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][38], 0); TDEditor_PTD[playerid][39] = CreatePlayerTextDraw(playerid, 222.083312, 212.463531, "we_finish"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][39], 0.293333, 0.982963); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][39], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][39], -1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][39], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][39], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][39], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][39], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][39], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][39], 0); TDEditor_PTD[playerid][40] = CreatePlayerTextDraw(playerid, 284.887145, 212.363525, "streaming_objects."); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][40], 0.293332, 0.982963); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][40], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][40], -5963521); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][40], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][40], 0); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][40], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][40], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][40], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][40], 0); TDEditor_PTD[playerid][41] = CreatePlayerTextDraw(playerid, 197.266372, 236.666748, "_____________This_will_take_around_three_seconds"); PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][41], 0.188749, 0.765184); PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][41], 1); PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][41], 8388863); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][41], 0); PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][41], 1); PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][41], 255); PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][41], 2); PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][41], 1); PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][41], 0); //----------------------------------------------------------------------------// // ---------------------------- [ Login Screen ] -----------------------------// PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][34]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][33]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][32]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][31]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][30]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][29]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][28]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][27]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][26]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][25]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][23]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][22]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][21]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][20]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][19]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][18]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][17]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][16]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][15]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][14]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][13]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][12]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][11]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][10]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][9]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][8]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][7]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][6]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][5]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][4]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][3]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][2]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][1]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][0]); //----------------------------------------------------------------------------// if(fexist(UserPath(playerid))) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COL_ORANGE"Welcome back to Palomino Creek Roleplay!",""COL_WHITE"Seems like your account is already registered.\nPlease enter your password below to log-in.\n\nIf your password is lost, please contact management at: "COL_LIGHTRED"http://pc-rp.net.","Login","Quit"); } else { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD,""COL_ORANGE"Palomino Creek Roleplay - Registration",""COL_WHITE"Welcome to "COL_ORANGE"Palomino Creek Roleplay!"COL_WHITE" A role-play community made by "COL_LIGHTRED"roleplayers for roleplayers!"COL_WHITE"\n\nInput below a password of your choise, make sure it's a "COL_ORANGE"unique password"COL_WHITE" to you.\nIf your password is lost, please contact management at: "COL_LIGHTRED"http://pc-rp.net.","Register","Quit"); } return 1; } public OnPlayerDisconnect(playerid, reason) { new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Cash",GetPlayerMoney(playerid)); INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]); INI_WriteInt(File,"Vip",PlayerInfo[playerid][pVip]); INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]); INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]); INI_Close(File); return 1; } public OnPlayerSpawn(playerid) { // ---------------------------- [ Login Screen ] -----------------------------// PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][34]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][33]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][32]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][31]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][30]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][29]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][28]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][27]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][26]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][25]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][23]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][22]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][21]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][20]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][19]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][18]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][17]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][16]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][15]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][14]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][13]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][12]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][11]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][10]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][9]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][8]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][7]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][6]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][5]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][4]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][3]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][2]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][1]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][0]); // ---------------------------- [ Spawn Freeze ] -----------------------------// SetTimerEx("SpawnUnfreeze",3500,0,"d",playerid); TogglePlayerControllable(playerid, 0); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][41]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][40]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][39]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][38]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][37]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][36]); PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][35]); //----------------------------------------------------------------------------// return 1; } // ---------------------------- [ Spawn Freeze ] -----------------------------// forward SpawnUnfreeze(playerid); public SpawnUnfreeze(playerid) { TogglePlayerControllable(playerid,1); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][41]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][40]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][39]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][38]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][37]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][36]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][35]); return 1; } //----------------------------------------------------------------------------// public OnPlayerDeath(playerid, killerid, reason) { PlayerInfo[killerid][pKills]++; PlayerInfo[playerid][pDeaths]++; return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch( dialogid ) { case DIALOG_REGISTER: { if (!response) return Kick(playerid); if(response) { if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD,""COL_ORANGE"Palomino Creek Roleplay - Registration",""COL_WHITE"You've entered a wrong password, please try a new one.\nIf your password is lost, please contact management at: "COL_LIGHTRED"http://pc-rp.net.","Register","Quit"); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Password",udb_hash(inputtext)); INI_WriteInt(File,"Registered",0); INI_WriteInt(File,"Cash",0); INI_WriteInt(File,"Admin",0); INI_WriteInt(File,"Vip",0); INI_WriteInt(File,"Kills",0); INI_WriteInt(File,"Deaths",0); INI_Close(File); // ---------------------------- [ Login Screen ] -----------------------------// PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][34]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][33]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][32]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][31]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][30]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][29]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][28]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][27]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][26]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][25]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][23]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][22]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][21]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][20]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][19]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][18]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][17]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][16]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][15]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][14]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][13]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][12]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][11]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][10]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][9]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][8]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][7]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][6]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][5]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][4]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][3]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][2]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][1]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][0]); //----------------------------------------------------------------------------// } } case DIALOG_LOGIN: { if ( !response ) return Kick ( playerid ); if( response ) { if(udb_hash(inputtext) == PlayerInfo[playerid][pPass]) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]); // ---------------------------- [ Login Screen ] -----------------------------// PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][34]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][33]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][32]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][31]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][30]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][29]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][28]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][27]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][26]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][25]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][23]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][22]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][21]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][20]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][19]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][18]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][17]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][16]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][15]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][14]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][13]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][12]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][11]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][10]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][9]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][8]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][7]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][6]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][5]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][4]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][3]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][2]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][1]); PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][0]); //----------------------------------------------------------------------------// } else { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COL_ORANGE"Welcome back to Palomino Creek Roleplay!",""COL_RED"\nWhoops..something went wrong.\n\n"COL_WHITE"Seems like the password you entered "COL_LIGHTRED"doesn't match"COL_WHITE" the password we have saved.\nIf your password is lost, please contact management at: "COL_LIGHTRED"http://pc-rp.net.","Login","Quit"); } return 1; } } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } CMD:givemecash(playerid, params[]) { GivePlayerMoney(playerid, 99999); return 1; } CMD:takemycash(playerid, params[]) { GivePlayerMoney(playerid, -20000); return 1; } CMD:gotopc(playerid, params[]) { SetPlayerPos(playerid, 2229.6411,-36.8571,26.4844); return 1; }