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Originally Posted by Daem
pawn Код:
new keys, updown, leftright; new weap; //wat ever new Float:P[3];
stock SetDisabledWeapon(weaponid) //it's not like SetDisabledWeapons - notice the 's'! { weap = GetPlayerWeapon(weaponid); if(weap == weaponid) { GetPlayerKeys(playerid, keys, updown, leftright); if(keys == KEY_FIRE) { GetPlayerPos(playerid, P[0], P[1], P[2]); SetPlayerPos(playerid, P[0], P[1], P[2]+ 0.0001); }} return true; }

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How should that work. Please relook at your code :S