12.09.2009, 17:13
pawn Код:
new keys, updown, leftright;
new weap; //wat ever
new Float:P[3];
stock SetDisabledWeapon(weaponid) //it's not like SetDisabledWeapons - notice the 's'!
{
weap = GetPlayerWeapon(weaponid);
if(weap == weaponid)
{
GetPlayerKeys(playerid, keys, updown, leftright);
if(keys == KEY_FIRE)
{
GetPlayerPos(playerid, P[0], P[1], P[2]);
SetPlayerPos(playerid, P[0], P[1], P[2]+ 0.0001);
}} return true; }