10.01.2018, 10:14
If the code you're going to execute isn't too heavy you might use a task and loop through the connected players with y_iterate:
As an alternative, you might use a ptask, much better in my opinion:
Player tasks start to run when players connect while global tasks run always. You can read more about tasks here:
https://sampforum.blast.hk/showthread.php?tid=571044
Anyway, if you're wondering what's better regarding your original question, a timer for each player is the way to go. Take a look to this thread:
https://sampforum.blast.hk/showthread.php?tid=643553
PHP Code:
task my_task[500]()
{
// General code here.
foreach(new i : Player)
{
// Per-player code here.
}
}
PHP Code:
ptask my_player_task[500](playerid)
{
// Per-player code here.
}
https://sampforum.blast.hk/showthread.php?tid=571044
Anyway, if you're wondering what's better regarding your original question, a timer for each player is the way to go. Take a look to this thread:
https://sampforum.blast.hk/showthread.php?tid=643553