[HELP] Random, MoveObject
#2

You could create a holder

like moveobjects[100];

initialize everything to -1

if(moveobject[number] != -1)
{
then skip it. or something like that, just an idea though
}
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Messages In This Thread
[HELP] Random, MoveObject - by ThomasEvil - 07.01.2018, 00:46
Re: [HELP] Random, MoveObject - by JesterlJoker - 07.01.2018, 09:01
Re: [HELP] Random, MoveObject - by jop9888 - 07.01.2018, 09:33
Re: [HELP] Random, MoveObject - by ThomasEvil - 07.01.2018, 17:29
Re: [HELP] Random, MoveObject - by Lucases - 07.01.2018, 19:03
Re: [HELP] Random, MoveObject - by ThomasEvil - 08.01.2018, 18:34
Re: [HELP] Random, MoveObject - by ThomasEvil - 10.01.2018, 18:47
Re: [HELP] Random, MoveObject - by AlexMSK - 10.01.2018, 18:55
Re: [HELP] Random, MoveObject - by ThomasEvil - 10.01.2018, 19:41
Re: [HELP] Random, MoveObject - by ThomasEvil - 29.01.2018, 14:22

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