Quote:
Originally Posted by adri1
Add a remove buttom for EditObject
OnPlayerEditObject
0 - EDIT_RESPONSE_CANCEL // player cancelled (ESC)
1 - EDIT_RESPONSE_FINAL // player clicked on save
2 - EDIT_RESPONSE_UPDATE // player moved the object (edition did not stop at all)
3 - EDIT_RESPONSE_REMOVE
|
EDIT_RESPONSE_CANCEL is the remove button for most mapping editors, including mine. This isn't really needed because of that.