When I die, I get moved away like 20-30 meters away.
#8

Код:
 forward waittimer();
public waittimer()
{
	robpossible = 1;
} [
This is the part of the death function (waittimer)
Код:
 	waittimer();
	return 1;
}
OnPlayerSpawn:

Код:
 public OnPlayerSpawn(playerid)
{
    // Skill levels
	SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 0);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 0);
	
	/*if (PlayerData[playerid][pSpawnPoint])
	{
	 	SetDefaultSpawn(playerid);
	}*/
	
	if (PlayerData[playerid][pHUD])
	{
	 	TextDrawShowForPlayer(playerid, gServerTextdraws[0]);
		TextDrawShowForPlayer(playerid, gServerTextdraws[1]);
	}
    SetPlayerSkin(playerid, PlayerData[playerid][pSkin]);
    Streamer_ToggleIdleUpdate(playerid, true);
    //SetSpawnInfo(playerid, 0, PlayerData[playerid][pSkin], PlayerData[playerid][pPos][0], PlayerData[playerid][pPos][1], PlayerData[playerid][pPos][2], PlayerData[playerid][pPos][3], 0, 0, 0, 0, 0, 0);

	PlayerData[playerid][pKilled] = 0;

    if (PlayerData[playerid][pBleeding])
	{
 		PlayerData[playerid][pBleedTime] = 1;
   	}
	if (PlayerData[playerid][pJailTime] > 0)
	{
	    if (PlayerData[playerid][pPrisoned])
	    {
	        SetPlayerInPrison(playerid);
	    }
	    else
	    {
		    SetPlayerPos(playerid, 197.6346, 175.3765, 1003.0234);
		    SetPlayerInterior(playerid, 3);

		    SetPlayerVirtualWorld(playerid, (playerid + 100));
		    SetPlayerFacingAngle(playerid, 0.0);

		    SetCameraBehindPlayer(playerid);
		}
		ResetWeapons(playerid);

		PlayerTextDrawShow(playerid, PlayerData[playerid][pTextdraws][70]);
	    SendServerMessage(playerid, "You have %d seconds of remaining jail time.", PlayerData[playerid][pJailTime]);
	}
	else if (PlayerData[playerid][pHospital] != -1)
	{
	    PlayerData[playerid][pHospitalTime] = 0;

	    PlayerData[playerid][pHunger] = 50;
	    PlayerData[playerid][pThirst] = 50;

		SetPlayerInterior(playerid, 3);
		SetPlayerVirtualWorld(playerid, playerid + 100);

		SetPlayerPos(playerid, -211.0370, -1738.6848, 676.7153);
		SetPlayerFacingAngle(playerid, 82.0000);

		SetPlayerCameraPos(playerid, -214.236602, -1738.812133, 676.648132);
		SetPlayerCameraLookAt(playerid, -203.072738, -1738.656127, 675.768737);

        ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
        ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);

		GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Recovering... 15", 1000, 3);
		TogglePlayerControllable(playerid, 0);
	}
	else if (!PlayerData[playerid][pCreated])
	{
    	TogglePlayerControllable(playerid, 0);
		SetPlayerPos(playerid, 216.8005, -99.8691, 1005.2578);
    	SetPlayerFacingAngle(playerid, 90.0000);

  		SetPlayerInterior(playerid, 15);
		SelectTextDraw(playerid, -1);

		for (new i = 23; i < 34; i ++) {
		    PlayerTextDrawShow(playerid, PlayerData[playerid][pTextdraws][i]);
		}
	}
	else
	{
	    SetPlayerFacingAngle(playerid, PlayerData[playerid][pPos][3]);

	    SetPlayerInterior(playerid, PlayerData[playerid][pInterior]);
	    SetPlayerVirtualWorld(playerid, PlayerData[playerid][pWorld]);

		SetCameraBehindPlayer(playerid);
		SetAccessories(playerid);

        if (PlayerData[playerid][pWorld] == PRISON_WORLD)
		{
		    SetPlayerPosEx(playerid, PlayerData[playerid][pPos][0], PlayerData[playerid][pPos][1], PlayerData[playerid][pPos][2]);
		}
		else
		{
		    if(PlayerData[playerid][pInjured] == 0)
			{
				SetPlayerPos(playerid, PlayerData[playerid][pPos][0], PlayerData[playerid][pPos][1], PlayerData[playerid][pPos][2]);
			}
		}
		if (PlayerData[playerid][pInjured])
		{
		    ShowHungerTextdraw(playerid, 0);

			TextDrawShowForPlayer(playerid, gServerTextdraws[2]);
			SendClientMessage(playerid, COLOR_LIGHTRED, "[WARNING]:{FFFFFF} You are injured and require medical attention (/call 911).");

			ApplyAnimation(playerid, "CRACK", "null", 4.0, 1, 1, 0, 1, 0, 1);
			ApplyAnimation(playerid, "CRACK", "crckdeth4", 4.0, 0, 1, 1, 1, 0, 1);
		}
		else
		{
			SetWeapons(playerid);
			ShowHungerTextdraw(playerid, 1);

			SetPlayerHealth(playerid, PlayerData[playerid][pHealth]);
			SetPlayerArmour(playerid, PlayerData[playerid][pArmorStatus]);
		}
	}
	return 1;
}
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