31.12.2017, 14:53
Quote:
It doesn't HAVE to be under OnPlayerConnect, while it may be best practice, it is perfectly fine to place it anywhere providing that you can provide a valid playerid, the problem being though that it is difficult to determine whether or not the specific playerid has already had the objects removed.
The only work-around that I can find is mentioned in the thread I linked above: |
WELL YES it isn't accurate so imho IT HAS TO BE AT OnPlayerConnect.