undefined symbol "GetVehicle2DZone"
#1

So.. I've been learning pwn for quite a while, I went ahead tried to make my own script whilst using the help of other scripts as well. I came the script and this error keeps popping
Код:
\pawno\include\YSI\..\YSI_Storage\..\YSI_Coding\y_inline/impl.inc(209) : warning 219: local variable "spec" shadows a variable at a preceding level
\pawno\include\YSI\..\YSI_Storage\..\YSI_Coding\y_inline/impl.inc(265) : warning 219: local variable "spec" shadows a variable at a preceding level
\pawno\include\YSI\..\YSI_Storage\..\YSI_Coding\y_inline/impl.inc(412) : warning 219: local variable "spec" shadows a variable at a preceding level
\pawno\include\YSI\..\YSI_Storage\..\YSI_Coding\y_inline/impl.inc(1380) : warning 219: local variable "spec" shadows a variable at a preceding level
\pawno\include\YSI\..\YSI_Storage\..\YSI_Coding\y_inline/impl.inc(1601) : warning 219: local variable "spec" shadows a variable at a preceding level
\pawno\include\YSI\..\YSI_Storage\..\YSI_Coding\y_inline/impl.inc(1630) : warning 219: local variable "spec" shadows a variable at a preceding level
\pawno\include\YSI_Coding\y_timers.inc(1) : error 075: input line too long (after substitutions)
\gamemodes\mybasicscript.pwn(587) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(967) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(2208) : error 017: undefined symbol "GetVehicle2DZone"
\gamemodes\mybasicscript.pwn(2208) : warning 202: number of arguments does not match definition
\gamemodes\mybasicscript.pwn(2228) : error 017: undefined symbol "GetVehicle2DZone"
\gamemodes\mybasicscript.pwn(2228) : warning 202: number of arguments does not match definition
\gamemodes\mybasicscript.pwn(2310) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(2381) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(8167) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(8191) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(8205) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(8219) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(8232) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(8245) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(8258) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(8272) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(8286) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
\gamemodes\mybasicscript.pwn(8328) : warning 219: local variable "using_deprecated_foreach_syntax" shadows a variable at a preceding level
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase
I'm really tired of trying to figure it out.. I have the latest a_zones and it is included:

Код:
#include <a_samp>
#include <YSI\y_ini>
#include <foreach>
#include <streamer>
#include <ZCMD>
#include <YSI/y_timers>
#include <yom_buttons>
#include <sscanf2>
#include <time>
#include <a_zones>
I've done my ****** research and even been on some russian websites had to translate what they are saying. They said you have to define it.. However, I don't get where to do as if I do it says it's already defined.

Here are the lines:

Код:
CMD:vspawn(playerid, params[])
{
	new choice, vehicle;
	if(sscanf(params, "i", choice)) { SendClientMessage(playerid, -1, "USAGE: /vspawn [1-5]"); return cmd_vlist(playerid, params); }
    new vslot = choice-1, str[164], zone[60];
	if(choice < 1 || choice > 5 ) return SendClientMessage(playerid, -1, "Valid slot numbers are 1-5.");
	if(PlayerInfo[playerid][pVehicle][vslot] == 0) return SendClientMessage(playerid, -1, "You don't have a vehicle in that slot.");
	if(PlayerInfo[playerid][pVehicleSpawned][vslot] == 1) return SendClientMessage(playerid, -1, "You have already spawned this vehicle.");
	vehicle = CreateVehicle(PlayerInfo[playerid][pVehicle][vslot], PlayerInfo[playerid][pVehiclePosX][vslot], PlayerInfo[playerid][pVehiclePosY][vslot], PlayerInfo[playerid][pVehiclePosZ][vslot], PlayerInfo[playerid][pVehicleRot][vslot], PlayerInfo[playerid][pVehicleCol1][vslot],PlayerInfo[playerid][pVehicleCol2][vslot], 0);
	GetVehicle2DZone(vehicle, zone, sizeof(zone));
	format(str, sizeof(str), "You have spawned your vehicle at %s.", zone);
	PlayerInfo[playerid][pVehicleSpawned][vslot] = 1;
	PlayerInfo[playerid][pVehicleSpawnedID][vslot] = vehicle;
	SendClientMessage(playerid, COLOR_GRAD1, str);
	new plate[126];
	format(plate, sizeof(plate), "LS%i", vehicle);
	SetVehicleNumberPlate(vehicle, plate);
	return 1;
}

CMD:vtrack(playerid, params[])
{
	new choice, Float:vx, Float:vy, Float:vz;
	if(sscanf(params, "i", choice)) return SendClientMessage(playerid, -1, "USAGE: /vtrack [1-5]");
    new vslot = choice-1, str[164], zone[60];
    if(CPT[playerid] != 0) return SendClientMessage(playerid, -1, "You can't use this command while you have an active checkpoint, use /destroycheckpoint.");
	if(choice < 1 || choice > 5 ) return SendClientMessage(playerid, -1, "Valid slot numbers are 1-5.");
	if(PlayerInfo[playerid][pVehicle][vslot] == 0) return SendClientMessage(playerid, -1, "You don't have a vehicle in that slot.");
	if(PlayerInfo[playerid][pVehicleSpawned][vslot] == 0) return SendClientMessage(playerid, -1, "You don't have a vehicle spawned in that slot.");
	GetVehicle2DZone(PlayerInfo[playerid][pVehicleSpawnedID][vslot], zone, sizeof(zone));
	GetVehiclePos(PlayerInfo[playerid][pVehicleSpawnedID][vslot], vx, vy, vz);
	SetPlayerCheckpoint(playerid, vx, vy, vz, 10.0);
	format(str, sizeof(str), "Your vehicle is at %s.", zone);
	SendClientMessage(playerid, COLOR_GRAD1, str);
	return 1;
}
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Messages In This Thread
undefined symbol "GetVehicle2DZone" - by Kevy - 28.12.2017, 10:14
Re: undefined symbol "GetVehicle2DZone" - by adri1 - 28.12.2017, 10:18
Re: undefined symbol "GetVehicle2DZone" - by Kevy - 28.12.2017, 10:20
Re: undefined symbol "GetVehicle2DZone" - by adri1 - 28.12.2017, 10:25
Re: undefined symbol "GetVehicle2DZone" - by Kevy - 28.12.2017, 11:03
Re: undefined symbol "GetVehicle2DZone" - by adri1 - 28.12.2017, 11:11
Re: undefined symbol "GetVehicle2DZone" - by Kevy - 28.12.2017, 11:34
Re: undefined symbol "GetVehicle2DZone" - by Kevy - 28.12.2017, 11:36
Re: undefined symbol "GetVehicle2DZone" - by Kevy - 28.12.2017, 11:38
Re: undefined symbol "GetVehicle2DZone" - by adri1 - 28.12.2017, 11:54

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