15.12.2017, 05:07
Quote:
public OnPlayerClickPlayerTextDraw(playerid, Text:clickedid)
{ if(clickedid == Text:INVALID_TEXT_DRAW) { TextDrawHideForPlayer(playerid, Textdraw0) // add your textdraws here } return 1; } |
SelectTextDraw is for both, global and per-player TextDraws so it wouldn't make any sense calling both callbacks.