11.09.2009, 09:21
Quote:
Originally Posted by Joe Staff
It mainly has to do with the includes' new definitions.
In 0.2x, MAX_PLAYERS was defined as 200, as found in a_samp.inc In 0.3a and up, MAX_PLAYERS has been chaged to 500. So now all of those definitions you have, i.e. 'PlayerInfo[MAX_PLAYERS];' have been increased by 2 and a half times. These increases will cause your .amx file to be considerably larger. |
I use custom defines to suit my server, so that shouldn't be the problem.
EDIT:
Yes, InstabiC is right, I use "MAXP" when I need the maximum players (not the MAX_PLAYERS from a_samp.inc), and I don't use any others.
EDIT again:
Quote:
Originally Posted by Joe Staff
There are more defines than just MAX_PLAYERS, MAX_VEHICLES has been increased to 2000.
And you could just do: pawn Code:
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