if(Xmag[i] != 255 && Ymag[i] != 255 && Zmag[i] != 255 && PlayerToPoint(2.0,i,Xmag[i],Ymag[i],Zmag[i]))
if(Xmag[i] != 255 && Ymag[i] != 255 && Zmag[i] != 255 && PlayerToPoint(2.0,playerid,Xmag[i],Ymag[i],Zmag[i]))