10.12.2017, 14:12
Quote:
I've noticed something strange related to this bug today, maybe this helps for fixing it. Let me explain:
If you restart the server while player's virtual is set to 1 and you reconnect without closing the game, OnPlayerFinishedDownloading won't be called even if their new virtual world is 0, neither if you use SetPlayerVirtualWorld to 1. I guess, somehow, the game still thinks it's using VW 1 and it doesn't call OnPlayerFinishedDownloading . Maybe all this doesn't happen if you connect to the server for the first time, but if you're reconnecting while development it's really annoying. |