10.12.2017, 14:04
I've noticed something strange related to this bug today, maybe this helps for fixing it. Let me explain:
If you restart the server while player's virtual is set to 1 and you reconnect without closing the game, OnPlayerFinishedDownloading won't be called even if their new virtual world is 0, neither if you use SetPlayerVirtualWorld to 1. I guess, somehow, the game still thinks it's using VW 1 and it doesn't call OnPlayerFinishedDownloading .
Maybe all this doesn't happen if you connect to the server for the first time, but if you're reconnecting, while development it's really annoying.
If you restart the server while player's virtual is set to 1 and you reconnect without closing the game, OnPlayerFinishedDownloading won't be called even if their new virtual world is 0, neither if you use SetPlayerVirtualWorld to 1. I guess, somehow, the game still thinks it's using VW 1 and it doesn't call OnPlayerFinishedDownloading .
Maybe all this doesn't happen if you connect to the server for the first time, but if you're reconnecting, while development it's really annoying.