[Bug Report] NPC/vehicle issues when using virtual worlds
#9

I've noticed something strange related to this bug today, maybe this helps for fixing it. Let me explain:

If you restart the server while player's virtual is set to 1 and you reconnect without closing the game, OnPlayerFinishedDownloading won't be called even if their new virtual world is 0, neither if you use SetPlayerVirtualWorld to 1. I guess, somehow, the game still thinks it's using VW 1 and it doesn't call OnPlayerFinishedDownloading .

Maybe all this doesn't happen if you connect to the server for the first time, but if you're reconnecting, while development it's really annoying.
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