09.12.2017, 15:21
Developers should solve the problem of global custom maps: I am talking about water level and radar. Everyone knows that Liberty City & Vice City have own water level and as Kalcor said we must work with game memory. Also as I know radar could be replaced in game properly like modloader plugin does.
So I have suggestion:
Add these natives. It is necessary for global maps, such as Vice City/Liberty City. Each world could have own radar map and water level. So with this possibility we could place GTA United map with correctly water level and radar. I think that is that thing which most scripters need since sa-mp 0.3.8 announce.
So I have suggestion:
Add these natives. It is necessary for global maps, such as Vice City/Liberty City. Each world could have own radar map and water level. So with this possibility we could place GTA United map with correctly water level and radar. I think that is that thing which most scripters need since sa-mp 0.3.8 announce.
Код:
native ClearVirtualWorldObjects(worldid); // This native clears all SA map in virtual world. native SetVirtualWorldRadarMap(worldid, folder); // Radar map should be in folder which placed in "Server Folder/models/radars/". native SetVirtualWorldWaterLevel(worldid, Float:waterlevel); // btw I do not know default SA water level. native GetVirtualWorldWaterLevel(worldid, &Float:waterlevel);