Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball)
#24

Thanks!

Quote:
Originally Posted by iAmir
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Cool. I love that movements and effects when object hits the wall.
However , it would be great if object could move or slide on the floor which got rotations set or angle.
In your video I see the ball stops moving when it’s going down in MC. Would be great if it keeps moving and actually increases its speed !

PS: Olala xD

EDIT: didn’t notice friction natives in page 2 , Great!
You can get the right functionality with the right friction.

Quote:
Originally Posted by RIDE2DAY
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Really nice, will it rely on ColAndreas? If not, are they going to be compatible?

Keep it up.
It has collision detection aside from ColAndreas, but it uses ColAndreas.cadb and all credits of getting IPLs and models collision structure goes to the developers of ColAndreas, it is a little bit faster than ColAndreas and uses less RAM and all features from ColAndreas are presented in the plugin, I have also created an API so other plugins can easily integrate collision detection and raycast functions to improve their plugins just like MapAndreas by Mauzen.
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Messages In This Thread
Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 02.12.2017, 08:10
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by rfr - 02.12.2017, 08:25
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by NealPeteros - 02.12.2017, 09:02
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Admigo - 02.12.2017, 09:24
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 02.12.2017, 09:49
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Eoussama - 02.12.2017, 10:30
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 02.12.2017, 10:37
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Spydah - 02.12.2017, 10:47
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Gammix - 03.12.2017, 22:47
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Twizted - 03.12.2017, 23:31
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by davve95 - 04.12.2017, 06:19
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 04.12.2017, 20:37
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Gammix - 05.12.2017, 00:05
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by PeppeAC - 05.12.2017, 00:15
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Crayder - 05.12.2017, 00:54
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Yashas - 06.12.2017, 05:57
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 06.12.2017, 12:16
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Kaperstone - 06.12.2017, 12:45
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 06.12.2017, 13:11
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Kaperstone - 06.12.2017, 13:19
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 06.12.2017, 13:30
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by iAmir - 06.12.2017, 18:38
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by RIDE2DAY - 08.12.2017, 01:55
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 08.12.2017, 17:04
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Pottus - 09.12.2017, 00:23
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by ramzki2 - 09.12.2017, 02:15
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 09.12.2017, 15:22
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Sting. - 09.12.2017, 15:55
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by IllidanS4 - 09.12.2017, 17:56
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 09.12.2017, 18:46

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