Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball)
#21

For a streamed range, that depends, your server internet connection, the player's internet connection, your server CPU, a little bit of your server RAM and RakNet limits, for the whole server it only depends on the server's CPU and RAM.

There is a function to specify an update rate so it will send 2RPCs per step simulation, for example with a rate of 15ms (~60FPS) there will be 120 RPCs to be sent to the client, SAMP's ackslimit is 3000 by default, which means there can be ~25 objects being simulated at once, with a rate of 30ms, ~50 objects, however you can increase ackslimit from server.cfg but that's not really recommended because of acks being more than about 3000 can cause lag with the players having regular internet connection.
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Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 02.12.2017, 08:10
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by rfr - 02.12.2017, 08:25
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by NealPeteros - 02.12.2017, 09:02
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Admigo - 02.12.2017, 09:24
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 02.12.2017, 09:49
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Eoussama - 02.12.2017, 10:30
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 02.12.2017, 10:37
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Spydah - 02.12.2017, 10:47
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Gammix - 03.12.2017, 22:47
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Twizted - 03.12.2017, 23:31
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by davve95 - 04.12.2017, 06:19
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 04.12.2017, 20:37
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Gammix - 05.12.2017, 00:05
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by PeppeAC - 05.12.2017, 00:15
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Crayder - 05.12.2017, 00:54
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Yashas - 06.12.2017, 05:57
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 06.12.2017, 12:16
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Kaperstone - 06.12.2017, 12:45
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 06.12.2017, 13:11
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Kaperstone - 06.12.2017, 13:19
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 06.12.2017, 13:30
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by iAmir - 06.12.2017, 18:38
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by RIDE2DAY - 08.12.2017, 01:55
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 08.12.2017, 17:04
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Pottus - 09.12.2017, 00:23
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by ramzki2 - 09.12.2017, 02:15
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 09.12.2017, 15:22
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Sting. - 09.12.2017, 15:55
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by IllidanS4 - 09.12.2017, 17:56
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 09.12.2017, 18:46

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