Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball)
#19

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Originally Posted by Kaperstone
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Hmm interesting


The physics are a bit off than what I see in other modern games, but I guess that's only because of it being an example (?)

EDIT: inb4, I just would like to know what are the limitations of this plugin, I don't have past experience with physics engine I just want to know what I could do and if the physics can be a match for modern games, because as I see Bullet Physics itself is pretty capable of being one
https://www.youtube.com/watch?v=FIPu9_OGFgc
https://www.youtube.com/watch?v=PfezSJB21vk
It's useful when you are trying to throw a gun or a ball to make a ball game like bowling or soccer, game's physics are different, I am just using a little part of Bullet Physics for simulation, games use most of its parts.

The first video you have put, the breaking part is impossible in SA:MP, what you saw in that video are not just one mesh, GTA:SA models aren't this way...
And about the second video, it's possible with smaller amount of planks. (Do we have planks model in SAMP at all?)
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Messages In This Thread
Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 02.12.2017, 08:10
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by rfr - 02.12.2017, 08:25
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by NealPeteros - 02.12.2017, 09:02
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Admigo - 02.12.2017, 09:24
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 02.12.2017, 09:49
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Eoussama - 02.12.2017, 10:30
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 02.12.2017, 10:37
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Spydah - 02.12.2017, 10:47
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Gammix - 03.12.2017, 22:47
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Twizted - 03.12.2017, 23:31
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by davve95 - 04.12.2017, 06:19
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 04.12.2017, 20:37
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Gammix - 05.12.2017, 00:05
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by PeppeAC - 05.12.2017, 00:15
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Crayder - 05.12.2017, 00:54
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Yashas - 06.12.2017, 05:57
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 06.12.2017, 12:16
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Kaperstone - 06.12.2017, 12:45
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 06.12.2017, 13:11
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Kaperstone - 06.12.2017, 13:19
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 06.12.2017, 13:30
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by iAmir - 06.12.2017, 18:38
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by RIDE2DAY - 08.12.2017, 01:55
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 08.12.2017, 17:04
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Pottus - 09.12.2017, 00:23
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by ramzki2 - 09.12.2017, 02:15
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 09.12.2017, 15:22
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Sting. - 09.12.2017, 15:55
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by IllidanS4 - 09.12.2017, 17:56
Re: Most accurate server-sided physics simulation in SA-MP (using Bullet Physics) (A Ball) - by Aliassassin123456 - 09.12.2017, 18:46

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