06.12.2017, 13:11
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Hmm interesting
The physics are a bit off than what I see in other modern games, but I guess that's only because of it being an example (?) EDIT: inb4, I just would like to know what are the limitations of this plugin, I don't have past experience with physics engine I just want to know what I could do and if the physics can be a match for modern games, because as I see Bullet Physics itself is pretty capable of being one https://www.youtube.com/watch?v=FIPu9_OGFgc https://www.youtube.com/watch?v=PfezSJB21vk |
The first video you have put, the breaking part is impossible in SA:MP, what you saw in that video are not just one mesh, GTA:SA models aren't this way...
And about the second video, it's possible with smaller amount of planks. (Do we have planks model in SAMP at all?)

