06.12.2017, 08:41
Код HTML:
if(response) { switch(dialogid == 1101) { case 1: { switch(listitem) { case 0: { if(undead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED,"You can't buy more than 1 Undead Perk.."); if(GetPlayerMoney(playerid) < 25000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough cash."); GivePlayerMoney(playerid, -25000); SendClientMessage(playerid,COLOR_GREEN,"You Bought Undead Perk for $25.000, to use it type /undead"); undead[playerid] = 1; PlayerPlaySound(playerid,1057,0.0,0.0,0.0); } case 1: { if(explose[playerid] == 1) return SendClientMessage(playerid, COLOR_RED,"You can't buy more than 1 One Shoot Explose Perk.."); if(GetPlayerMoney(playerid) < 50000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough cash."); GivePlayerMoney(playerid, -50000); SendClientMessage(playerid,COLOR_GREEN,"You Bought Undead Perk for $50.000, to use it type /oe"); explose[playerid] = 1; PlayerPlaySound(playerid,1057,0.0,0.0,0.0); } case 2: { if(shoot[playerid] == 1) return SendClientMessage(playerid, COLOR_RED,"You can't buy more than 1 One Shoot Kill Perk.."); if(GetPlayerMoney(playerid) < 70000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough cash."); GivePlayerMoney(playerid, -70000); SendClientMessage(playerid,COLOR_GREEN,"You Bought Undead Perk for $70.000, to use it type /ok"); shoot[playerid] = 1; PlayerPlaySound(playerid,1057,0.0,0.0,0.0); } case 3: { if(tank[playerid] == 1) return SendClientMessage(playerid, COLOR_RED,"You can't buy more than 1 Tank Perk.."); if(GetPlayerMoney(playerid) < 350000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough cash."); GivePlayerMoney(playerid, -350000); SendClientMessage(playerid,COLOR_GREEN,"You Bought Undead Perk for $350.000, to use it type /tank"); tank[playerid] = 1; PlayerPlaySound(playerid,1057,0.0,0.0,0.0); } } } } } } } } return 0; }