10.09.2009, 22:45
While I was scripting a new GM, I came across an idea that involves checkpoints. Now my idea is that a attacking team is to capture a target(the checkpoint). When the attacking team enters the checkpoint, the now have the "target" and are suppose to take it to another checkpoint to end the round. Now I also want it to work so that if the player carrying the target is killed, the target drops at the players dead body. Any suggestions on the easiest and best way to do this? Because I have been messing with checkpoints for a while now and can't get it to work right.

