05.12.2017, 07:12
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Last edited by Romz; 05/12/2017 at 07:54 AM.
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Hello,
When a cheater attempts to make a respawn for vehicles (falsely call callback OnVehicleDeath), we can catch a cheater but can not prevent a respawn. I think that this is a global problem at the moment and we can not do anything about it.
I suggest adding for OnVehicleDeath the ability to prevent respawn if the value 0 is returned.
Video: https://www.youtube.com/watch?v=9QnbkqBbcQI
@Kalcor, please do not ignore this proposal, it is very important.
When a cheater attempts to make a respawn for vehicles (falsely call callback OnVehicleDeath), we can catch a cheater but can not prevent a respawn. I think that this is a global problem at the moment and we can not do anything about it.
I suggest adding for OnVehicleDeath the ability to prevent respawn if the value 0 is returned.
Code:
public OnVehicleDeath(vehicleid, killerid) { new Float:health; GetVehicleHealth(vehicleid, health); if(health >= 250.0) { return 0; // we prevent respawn } return 1; }
@Kalcor, please do not ignore this proposal, it is very important.