05.12.2017, 00:15
lol I can confirm this is 100% better than my include, as it is based on a real physics engine (Bullet Physics)
Mine was just an include, the best I could do with my knowledge, time and SA-MP/Pawn resources. Also, ColAndreas implementation was very basic and only for testing purposes.
It would be interesting to know how this plugin affects the performance of the server (I think it takes a lot of resources) and if it would be possible for SA-MP developers to implement a proper collision engine on client-side, with syncing code on server-side.
Mine was just an include, the best I could do with my knowledge, time and SA-MP/Pawn resources. Also, ColAndreas implementation was very basic and only for testing purposes.
It would be interesting to know how this plugin affects the performance of the server (I think it takes a lot of resources) and if it would be possible for SA-MP developers to implement a proper collision engine on client-side, with syncing code on server-side.