Quote:
Originally Posted by Pottus
You are using textdraws incorrectly.
1.) These all look like global textdraws to me and should be as such (big waste of code/resources for nothing)
2.) You didn't set the textsizes correctly - PlayerTextDrawTextSize(playerid, loginText[8], 426.228424, 0.000000);
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I'm not even talking about 8, that is not even visible for now, can you give an answer for my issue with textdraw 1, 3 and 5 instead of just wasting your time?