Custom Skins?
#6

For god sake...Before 0.3.8 introduced custom skins, anything below 0 and above ~300 was/is invalid. Scripts (gamemodes/filterscripts) are made to check for invalid ID's and block them to avoid crashes. When you add custom skin its negative number, and GM/FS see it as invalid. So open script, add new skin ID's as valid and recompile.
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Messages In This Thread
Custom Skins? - by AlexMSK - 30.11.2017, 02:54
Re: Custom Skins? - by DevHarden - 30.11.2017, 03:21
[No subject] - by AlexMSK - 30.11.2017, 03:50
Re: Custom Skins? - by Ritzy2K - 30.11.2017, 03:53
Re: Custom Skins? - by Rehasher - 30.11.2017, 07:56
Re: Custom Skins? - by DRIFT_HUNTER - 30.11.2017, 08:47
Re: Custom Skins? - by DyduShxD - 02.02.2019, 16:16
Re: Custom Skins? - by MEGADETHS - 03.02.2019, 16:54
Re: Custom Skins? - by Alex Magaсa - 04.02.2019, 12:23

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