[Tutorial] RPC - Pawn.RakNet
#11

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Originally Posted by Dayrion
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Very nice.
Can you provide more details when we should do that or that in which circunstances. I mean, let's take messages priorities. In your example, why do you set to PR_LOW_PRIORITY? Isn't important to renew the actor when a player see it? Or I missunderstood something?
LOW_PRIORITY means the message (RPC) will only be sent when there is no other message waiting. As for "renew the actor", you probably mean re-stream. Yes, you would have to re-show the actor in-case you plan on showing out of the original position and somebody gets in a certain range of it.
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Messages In This Thread
RPC - Pawn.RakNet - by Jelly23 - 15.11.2017, 14:26
Re: RPC - Pawn.RakNet - by Zeth - 15.11.2017, 14:34
Re: RPC - Pawn.RakNet - by StrikerZ - 15.11.2017, 14:35
Re: RPC - Pawn.RakNet - by HydraHumza - 15.11.2017, 14:45
Re: RPC - Pawn.RakNet - by DeitY - 15.11.2017, 16:47
Re: RPC - Pawn.RakNet - by Logic_ - 15.11.2017, 17:15
Re: RPC - Pawn.RakNet - by Eoussama - 15.11.2017, 18:42
Re: RPC - Pawn.RakNet - by RIDE2DAY - 15.11.2017, 19:52
Re: RPC - Pawn.RakNet - by Jelly23 - 18.11.2017, 17:04
Re: RPC - Pawn.RakNet - by Dayrion - 18.11.2017, 20:10
Re: RPC - Pawn.RakNet - by Jelly23 - 19.11.2017, 14:41
Re: RPC - Pawn.RakNet - by Marllun - 20.11.2017, 13:51
Re: RPC - Pawn.RakNet - by Dayrion - 20.11.2017, 14:08
Re: RPC - Pawn.RakNet - by Jelly23 - 20.11.2017, 15:43
Re: RPC - Pawn.RakNet - by TiW - 20.11.2017, 15:46
Re: RPC - Pawn.RakNet - by Jelly23 - 20.11.2017, 15:51
Re: RPC - Pawn.RakNet - by Dayrion - 20.11.2017, 22:26
Re: RPC - Pawn.RakNet - by Manyula - 24.11.2017, 21:16
Re: RPC - Pawn.RakNet - by Jelly23 - 28.11.2017, 20:38
Re: RPC - Pawn.RakNet - by Marllun - 02.12.2017, 14:27
Re: RPC - Pawn.RakNet - by Aliassassin123456 - 09.12.2017, 06:20
Re: RPC - Pawn.RakNet - by Jelly23 - 13.12.2017, 21:51
Re: RPC - Pawn.RakNet - by PRoleplay - 05.05.2020, 16:24
Re: RPC - Pawn.RakNet - by JasonTheMan - 12.05.2020, 08:57

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