Ideal ROLEPLAY gamemode features?
#5

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Originally Posted by Ritzy
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Balancing the money, I've been in several roleplay servers where mobile costed 1,000$ (Okay, Justified.)
And Infernus was at a price of 50,000$ (from dealership.)
So apparently, you can buy the fastest car ingame in exchange for 50 mobile phones, which is not possible IRL.

Economy must be revised several times a year so that there's no inflation
NGG's economy was hyper-inflated in it's end days.

Just Focus on Realism and forming a community surrounded with Non-Toxic players.
iPhone X - $1.000 (cellphones in 90s were priced even higher, up to $3.000)
1990 Honda NSX MSRP - $62.000

Why would you think it's impossible in real life?
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Messages In This Thread
Ideal ROLEPLAY gamemode features? - by Bigwebicek - 18.11.2017, 07:19
Re: Ideal ROLEPLAY gamemode features? - by cdoubleoper - 18.11.2017, 11:28
Re: Ideal ROLEPLAY gamemode features? - by Eoussama - 18.11.2017, 11:30
Re: Ideal ROLEPLAY gamemode features? - by Ritzy2K - 18.11.2017, 11:38
Re: Ideal ROLEPLAY gamemode features? - by cdoubleoper - 18.11.2017, 12:14
Re: Ideal ROLEPLAY gamemode features? - by SayTricky - 18.11.2017, 12:28
Re: Ideal ROLEPLAY gamemode features? - by cdoubleoper - 18.11.2017, 12:54
Re: Ideal ROLEPLAY gamemode features? - by Ritzy2K - 18.11.2017, 16:43
Re: Ideal ROLEPLAY gamemode features? - by CoaPsyFactor - 18.11.2017, 23:07
Re: Ideal ROLEPLAY gamemode features? - by Meller - 24.11.2017, 15:40

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