15.11.2017, 16:12
Code:
TextAnim_SetData(index, frame, E_ANIMATION:type, {Float, Text, _}:...); TextAnim_GetData(index, frame, E_ANIMATION:type, {Float, Text, _}:...); TextAnim_Play(index, startframe, endframe, update_rate, timer_interval, continuous=false); TextAnim_Stop(index);