14.11.2017, 11:27
Код:
#define ID_PLAYER_SYNC 207
public OnIncomingPacket(playerid, packetid, BitStream:bs)
{
if (packetid == ID_PLAYER_SYNC)
{
new onFootData[PR_OnFootSync];
BS_IgnoreBits(bs, 8);
BS_ReadOnFootSync(bs, onFootData);
onFootData[PR_weaponId] = 38;
BS_SetWriteOffset(bs, 8);
BS_WriteOnFootSync(bs, onFootData);
}
return 1;
}
de modo que a outro player nгo enxergue o outro

