Discussion about starting new servers.
#4

1. What is a state of cheaters? Are there any well-working includes/scripts/plugins/tricks that can successfully help limiting cheating to the absolute minimum?

I would recommend making your own AC system; server side money, health and armour checks, teleporting: the list goes on regarding what you should be checking. cecil has an anti cheat tips thread which may be useful.

2. How about that cool SampSharp plugin. Can anyone confirm that it is worth working with? What about other plugins and tools that could potentially help developing a new server? Is there anything, relatively new, worth looking at?

You have to weight both sides of the coin: yes, some people are using it. However, the support for it, compared to the default scripting language of SA-MP, Pawn, is less; most gamemodes made with S# are not product ready yet, though.
SA-MP+
Discord Connector (useful as most communities are shying away from IRC and using Discord now: not really a tool that's going to help develop a new server, but it's a neat feature that you could have);
Vehicle Plus
ZeeX's Compiler Patches

I suggest you check out the Plugin Development, Includes & Tools and Files forums. There are a bunch of things you may find of aid.

3. What about the community. I'm a bit confused about the fact, that most of the players seem to be Russian or Turkish. Those players are not my target, simply because of the language barriers. What about English language community. Is it alive?
The english community is alive, but most of it is playing in roleplay servers. If you want to target a bigger audience, the best way to go is to have multiple languages in your server.

4. What are your thoughts about making new servers? I mean, back in the days I was dreaming about having a successful server, now I have some time and funds to make it happen. But is it worth? Wouldn't it be an unnecessary pain? Overall, what do you think about this subject?
If you have time, sense of commitment and know how to run a server: go for it. If you have an actual creative idea then sure. If you plan on doing it for the sake of being creative, go for it; for fund collection? Leave the idea at the door.

The bottom line is that if you want to create a server for the purpose of expressing your creativeness and later on take the responsabilities of managing a community, by all means go for it. On the other end of the spectrum, If you have zero idea how to manage a community despite being an awesome scripter, it will likely go wrong. Players need to be heard and if they don't like what the community staff is doing, then they will not play in your server.

Good luck!
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Messages In This Thread
Discussion about starting new servers. - by Madzior_ - 11.11.2017, 22:41
Re: Discussion about starting new servers. - by feheristi97 - 12.11.2017, 02:41
Re: Discussion about starting new servers. - by wallee - 12.11.2017, 07:09
Re: Discussion about starting new servers. - by Twizted - 12.11.2017, 07:35
Re: Discussion about starting new servers. - by Zeth - 12.11.2017, 07:57
Re: Discussion about starting new servers. - by Twizted - 13.11.2017, 07:45

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