09.11.2017, 17:44
Quote:
6) Ability to use custom textures for SetObjectMaterial
Since these textures are normally loaded into the game, they should be able to be applied to any object. I understand that custom models and textures are identified by the CRC of the file on the client's side, so there could some function like GetModelFileHash that obtains the CRC hash, which can be then passed to SetObjectMaterial in some form. 7) Pawn functions to get custom model data To be able to dynamically browse all custom models in at least more modular fashion, functions like GetBottomCustomSkinId, GetTopCustomSkinId, GetBottomCustomModelId, GetTopCustomModelId, and IsCustomModelValid would really help. Generators for custom coronas and particles Coronas (point lights) and particle effects have much more customisation than the objects in SA-MP allow. There could be a AddSimpleCorona and AddSimpleParticle functions that specify the type of corona (coronalight, coronamoon etc.), the colors, size etc., as well as the similar thing for particles. |