09.11.2017, 13:36
Quote:
Make a server sided health. You will lower the server sided health after every damage you get and increase it only scriptwisely. You should detect if the hacker issued a damage higher than the one reported in "OnPlayerTakeDamage".
I think you understood. If you don't know what are you talking about or how to help don't post. Even if they got server sided weapons the hacker changed weapons damages, making players die with one shot. |