1 shot 1 Kill Hack Detection
#4

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Originally Posted by Lucases
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Make a server sided health. You will lower the server sided health after every damage you get and increase it only scriptwisely. You should detect if the hacker issued a damage higher than the one reported in "OnPlayerTakeDamage".
I think you understood.



If you don't know what are you talking about or how to help don't post. Even if they got server sided weapons the hacker changed weapons damages, making players die with one shot.
This is what Im thinking server side health lol. Anyways thanks also when about making Server side health meaning giving the player to be in godmode right? so grenades/explosive weapons and fires/fall from high ground doesnt give damage to a player right? only scripted weapon damage if Im not mistaken?
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Messages In This Thread
1 shot 1 Kill Hack Detection - by ToiletDuck - 09.11.2017, 11:26
Re: 1 shot 1 Kill Hack Detection - by AlexMSK - 09.11.2017, 12:28
Re: 1 shot 1 Kill Hack Detection - by Lucases - 09.11.2017, 12:37
Re: 1 shot 1 Kill Hack Detection - by ToiletDuck - 09.11.2017, 13:36
Re: 1 shot 1 Kill Hack Detection - by Lucases - 09.11.2017, 15:21

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