Which thread is used in 0.3.8
#8

Quote:
Originally Posted by Kalcor
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It's not important at this stage. Every download could have its own thread if needed. If the sa-mp server struggles to deal with downloads, it could return a URL instead of a file and the files could be fetched over http.

I can't see situtations where 1000 people download at the same time. Players only download files once. When they reconnect, the files are still in the 'cache' folder. So assuming most players already have the files, there may only be 1-2 players downloading at a given time.
For example, when a new server (project) opens, and on it online from 500 to 1000 people (for example), in this case, all 500 people will stand in line and wait for the player to load before him?

Of course it's possible to do it smartly, in advance, that the models are downloaded by new players, but again, not all of them download, and when a new large server is opened, there will be a "queue".

Sorry, I speak Russian, the text is translated in the translator
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Messages In This Thread
Which thread is used in 0.3.8 - by Holod - 05.11.2017, 23:23
Re: Which thread is used in 0.3.8 - by kubak01 - 06.11.2017, 22:58
Re: Which thread is used in 0.3.8 - by Xeon™ - 06.11.2017, 23:02
Re: Which thread is used in 0.3.8 - by ][Noname][ - 08.11.2017, 06:58
Re: Which thread is used in 0.3.8 - by Kalcor - 08.11.2017, 08:12
Re: Which thread is used in 0.3.8 - by Kyle - 08.11.2017, 09:25
Re: Which thread is used in 0.3.8 - by Locky_ - 08.11.2017, 09:49
Re: Which thread is used in 0.3.8 - by Holod - 08.11.2017, 18:07

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