08.11.2017, 09:49
On the launch day of a specific model, or several models, as soon as players connect (imagine on a large server), more than 500 players will download the same content, and on the day, it will be several mega bytes of data being transmitted for players to download the required content. I think even if it is not necessary because this will not be all the time, there is a way in which it can download through another server (site, ftp, etc), not to weigh the broadband of the server where the players are connecting.