06.11.2017, 19:18
Do the cutscene objects cause error 2, after these are rigged in 3ds max and exported? (I didn\'t attach normal SA\'s .dff to the cutscene objects in 3ds max, btw). I tried to do this on the opposite of "normal GTA SA .dff" ones. They worked fine ingame (with modloader for example or just regularly exported wise, just normal .dff and .txd with empty collision), but the error pops up in the kdff, when I\'m trying to export a collision file. Exporting the collision files so I could test the objects in Collision II program.