custom objects limits to keep in mind?
#6

Default SA vehicles typically range from 3000-5000 polys, my mods have hit 250k+ (Grimm's 2012 Charger and a LOT of emergency lighting). I have a 2011 Honda CR-V with over 300k polies somewhere too.

Most skins I make now are 4096x4096, I tried 8192x8192 but TXD Workshop crashed.

For the sake of other players, try to keep most models under 10k polys for those who play off of their toaster oven. Texture resolution would suggest 512x512 or 1024x1024, higher is okay but again older machines wouldn't handle it as well

Edit: personal preferences may decide whether someone LIKES low poly mods (a lot of people do to stick with the lore but that doesn't explain why they got Ford and Chevy logos) but SA is not NFS High Stakes, several hundred thousand poly mods aren't unheard of
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Messages In This Thread
custom objects limits to keep in mind? - by wallee - 06.11.2017, 01:10
Re: custom objects limits to keep in mind? - by Dignity - 06.11.2017, 04:37
Re: custom objects limits to keep in mind? - by dugi - 06.11.2017, 09:30
Re: custom objects limits to keep in mind? - by Rehasher - 06.11.2017, 10:24
Re: custom objects limits to keep in mind? - by Chilli9434 - 06.11.2017, 10:37
Re: custom objects limits to keep in mind? - by ThatOneIowan - 06.11.2017, 11:29
Re: custom objects limits to keep in mind? - by Kasis - 06.11.2017, 15:01

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