custom objects limits to keep in mind?
#4

Quote:
Originally Posted by dugi
View Post
It's probably best not to go overboard with the textures, high resolution textures look really out of place in this game.



Do you have any evidence for this? There's plenty of objects that exceed 1000 polys in the game also there's a few like that in SAMP.img, the game is handling them without any issues.

Additionally there's some objects using 512x512 textures in SAMP.img that can be used without causing any crashes.
I've had a 700k poly vehicle in San Andreas on a low end laptop with no problems at all, spawned 4-5 of them and got slight lag due to it being an old laptop. There's no poly limit at all that causes your game to crash, stop providing false information Dignity.

You won't experience any issues if you go over 250 polys on a skin, that's just crazy to say that. There's also mesh editing tools to drop the poly count but dependinding on how much you do it the model can deform in shape.
Reply


Messages In This Thread
custom objects limits to keep in mind? - by wallee - 06.11.2017, 01:10
Re: custom objects limits to keep in mind? - by Dignity - 06.11.2017, 04:37
Re: custom objects limits to keep in mind? - by dugi - 06.11.2017, 09:30
Re: custom objects limits to keep in mind? - by Rehasher - 06.11.2017, 10:24
Re: custom objects limits to keep in mind? - by Chilli9434 - 06.11.2017, 10:37
Re: custom objects limits to keep in mind? - by ThatOneIowan - 06.11.2017, 11:29
Re: custom objects limits to keep in mind? - by Kasis - 06.11.2017, 15:01

Forum Jump:


Users browsing this thread: 1 Guest(s)