Possibility of an entirely unique map?
#9

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Originally Posted by Dignity
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You tell me. Even without custom mods and the streamer, put about 5k objects in close quantity near each other and use Southclaw's fly script and fly around the area, you'll see the fps drops and crashes happening pretty quickly.

Using custom "merged" objects (that are probably big in size) will have fucked up cols and will be flashing because of the streamer's inability to handle large objects.
why would anyone put 5k objects in close proximity? there are some decent, huge maps that stream fine with <300 objects (on screen at once)

and when i say merged objects i think about trees / grass and similar fluff that takes a toll on the streamer due to their small size and quantity, this way they would be treated as one object

here's an example: http://dev.prineside.com/en/gtasa_sa...-cw2_mntfir13/
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